Darkness. Intrigue. Chaos. Exposure.
A company at the top. A web of adversaries – and one player rewriting the rules.
Kaspar Rockwell is the creative director at Pheelix Gamevisions, one of the world’s most powerful tech corporations. But behind the glass façade of innovation and success lies a system built on control, deception, and loyalty tests.
Kaspar knows this game – and he plays it better than anyone. With psychological precision, strategic calculation, and a disturbing gift for manipulation, he climbs floor by floor. But the higher he rises, the deeper he stares into the abyss of a world where truth is just a narrative – and trust can be fatal.
Who sent you?
Kaspar hissed as he forced the man to the floor.
The man remained silent, his jaw clenched, lips pressed shut.
‘Speak!‘ Kaspar’s fist crashed into the man’s face. Blood splattered across the parquet floor, a deep red spreading over the pale wood. The music hit its peak – the aria almost screamed in despair – as Kaspar struck again. ‘It was Paul, wasn’t it?!‘
The man was as silent as his blood.
‘I hate it when strangers… enter… my home!‘ Each blow was a release for the fury boiling inside him, each punch drew more blood. It clung to his hands, dripped onto the floor, but Kaspar saw only the man’s face – motionless, expressionless, silent.
His fist moved mechanically, driven by a rush from within that consumed him completely. The world vanished. There was only the rhythm of his blows and the desperate notes of the music filling the air.
»A psychological thriller in four acts – gripping, multilayered, and deeply manipulative.«
The body beneath him went limp. The music faded slowly; the final note stretched into the silence like a breath held too long. Kaspar remained straddling the man, panting, his shirt soaked with sweat and blood. His fist throbbed with pain, but his gaze stayed cold, almost analytical.
‘Kaspar?‘
‘Cleo. I killed someone.‘
‘Should I be worried?‘
‘No. But I thought you should know.‘
‘Was it… necessary?‘
‘Yes.‘
‘Then take care of it. Call me if you need anything.‘
‘I will.‘
Author’s Note
While writing Kaspar’s Game, I found myself exploring the space between strategy and identity, between control and collapse. It’s a story about masks – those we wear, and those that are forced upon us. Kaspar, Cleo, and the world they move through may be fictional, but the questions they raise are real: How far would you go to stay in the game? And what part of yourself are you willing to lose in the process? Some truths only reveal themselves when the rules no longer apply.
